﻿using StoryMaker.Common;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using System.Windows.Media;

namespace StoryMaker.BasicShapes
{
    [Export(typeof(StoryShape))]
    public class StoryTriangle : StoryShape
    {
        public StoryTriangle() : base() { }
        public StoryTriangle(Brush brush, bool fillShape, double height, double width)
            : base(brush, fillShape, height, width) { }
        //public override ShapeModel ShapeModel
        //{
        //    get { return ShapeModel.Triangle; }
        //}
    }

}
